Samuel Swedberg portrait

Engineer.
Creator.
Builder.

I specialize in the gray area between design and deep engineering. Most of my work lives where embedded systems, software, and product thinking have to cooperate to produce something usable in the real world.

"Engineering is the art of organizing and directing people and controlling the forces and materials of nature for the benefit of humanity."

Automation Programmer

Körber Pharma

Jun 2025 - Present

Full-time · Fargo, North Dakota, United States · On-site

Working on industrial automation systems in a pharmaceutical manufacturing environment with an emphasis on programmable logic controller programming, system integration, and reliable plant-floor execution.

Electrical Engineering Intern

Körber Pharma

May 2024 - May 2025

Internship · Fargo, North Dakota, United States · On-site

Developed and maintained internal software tools while supporting automation and electrical engineering work across active manufacturing lines, gaining hands-on experience with production systems and plant-floor operations.

Service Shop Technician

Scheels

Jul 2021 - Apr 2025

Part-time · Moorhead, Minnesota, United States · On-site

Performed expert-level maintenance, repair, and assembly across all major sporting goods categories — bicycles, skis, snowboards, hockey, baseball, golf, and racquet sports — while serving as a senior shop technician training and mentoring new hires on shop procedures and equipment standards.

North Dakota State University

Bachelor of Science in Computer Engineering

Aug 2021 - May 2025

Grounded in embedded systems, low-level programming, electronics, digital signal processing, and full-stack engineering — with focused coursework in computer architecture, control systems, VLSI design, hardware for machine learning, and a 9-month capstone replicating a commercial sim racing system using STM32 microcontrollers, CAN bus, and custom PCB design.

  • Embedded systems that must feel immediate and reliable in the real world
  • Hardware and firmware designed as one product, not two disconnected layers
  • Rapid prototyping through CAD, PCB design, and 3D-printed iteration
  • Interfaces that make physical systems easier to understand and control
STM32ESP32C / C++FreeRTOSFusion 360KiCad3D PrintingEmbedded debuggingReactRustSTM32ESP32C / C++FreeRTOSFusion 360KiCad3D PrintingEmbedded debuggingReactRust

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